giovedì 18 settembre 2025 08:14mobile    |    3dfxzone.it    |    amdzone.it    |    atizone.it    |    forumzone.it    |    hwsetup.it    |    nvidiazone.it    |    unixzone.it 
NVIDIAZONE.IT
              proudly powered by 3dfxzone.it
Home    |    News    |    Headlines    |    Articoli    |    Download    |    Community    |    Condividi    |    Contatti    |    Tag    |    Ricerca    |    Sitemap
 
Pubblicità NVIDIA: Electronic Arts e 2K Games adottano l'engine PhysX Ultime News
Notizia pubblicata in data: 10.12.2008
Condividi su Facebook Condividi su Twitter Condividi su WhatsApp Condividi su reddit

Con i seguenti comunicati stampa, NVIDIA ha reso noto di aver avviato una partnership con Electronic Arts e 2K Games in base alla quale i due giganti in ambito PC e console Gaming utilizzeranno la tecnologia NVIDIA PhysX per accrescere il livello di realismo e il gameplay dei loro prossimi titoli.

Ad onor del vero, Electronic Arts ha già fatto uso della tecnologia PhysX con il suo game Mirrors Edge per PC; tuttavia l'adozione dell'engine di NVIDIA permetterà la produzione di giochi con PhysX su tutte le piattaforme (Nintendo Wii, Playstation 3, Xbox 360, oltrechè per PC) servite da EA e 2K Games.

Alla luce di questo annuncio è lecito inoltre attendersi una ottimizzazione di carattere generale da parte dei game di EA e 2K Games per le gpu GeForce.

[MirrorsEdge PhysX - Watch WMV Video]

2K GAMES Licenses NVIDIA PhysX Technology For Its Studios Worldwide

SANTA CLARA, CA—DECEMBER 8, 2008—NVIDIA Corporation today announced that 2K Games, a publishing label of Take-Two Interactive Software, Inc., has selected NVIDIA PhysX technology for use by 2K Games’ studios worldwide. NVIDIA PhysX technology is the world’s most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles, and is another example of how NVIDIA GPUs transcend beyond the realm of just graphics rendering.

“We are very impressed with the quality of the PhysX engine and we licensed it so our studios can use this solution early in development,” said Jacob Hawley, technology director for 2K. “Developing games with an interactive story and immersive gameplay remains our number one priority, and aligning with technology leaders like NVIDIA allows our teams to concentrate on making great games.”

The NVIDIA PhysX development solution consists of a robust physics engine, API, and software development kit (SDK) designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time.

PhysX technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC, and can be accelerated by both the CPU and any CUDA general purpose parallel computing processor, including NVIDIA GeForce GPUs. The massively parallel architecture in GeForce GPUs can handle 10 to 20 times more visual complexity than what’s possible today on traditional platforms, and can leverage the best of both GPU and CPU architectures to deliver the ultimate experience to the user. More importantly, NVIDIA PhysX technology will deliver faster performance and richer environments based on the number of GPUs or CPUs in the PC, or the varied computing capacities of today’s console platforms.

“NVIDIA and 2K Games are dedicated to advancing technology that powers gaming,” said Ujesh Desai, vice president of GeForce desktop business at NVIDIA. “We look forward to working with the leaders in the industry to bring some amazing new games to market.”

2K Games will be using PhysX for its upcoming title, Borderlands, developed by Gearbox Software, among other future releases.

For more information on NVIDIA PhysX technology, please visit: www.nzone.com/physx.



EA Signed On To License NVIDIA PhysX Technology

SANTA CLARA, CA—DECEMBER 8, 2008—NVIDIA Corporation today announced that Electronic Arts Inc. (NASDAQ: ERTS) has licensed NVIDIA PhysX technology as a development platform which will be available for EA’s studios worldwide. NVIDIA PhysX technology is the world’s most pervasive development platform for physics acceleration in interactive entertainment.

“PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA’s development teams worldwide,” said Tim Wilson, Chief Technology Officer of EA’s Redwood Shores Studio. “Gameplay remains our number one goal, with character, vehicle and environmental interactivity a critical part of the gameplay experience for our titles, and we look forward to partnering with NVIDIA to reach this goal.”

With GeForce GPU-accelerated physics, the world literally comes to life: walls can be torn down, trees bend in the wind, and water flows with body and force. The massively parallel architecture in GeForce GPUs can handle 10 to 20 times more visual complexity than what’s possible today on traditional platforms, and can leverage the best of both GPU and CPU architectures to deliver the ultimate experience to the user. More importantly, PhysX supports hardware scaling with the GeForce GPUs to deliver much faster performance and richer environments on multi-GPU gaming platforms.

The NVIDIA PhysX development solution consists of a robust physics engine, API, and middleware designed to give developers and animators unprecedented creative control over the look of their final in-game interactivity by allowing them to author and preview physics in real time. PhysX technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC, and can be accelerated by both the CPU and any CUDA general purpose parallel computing processor, including NVIDIA GeForce GPUs.

“PhysX offers tremendous benefits to developers and gamers and we are thrilled Electronic Arts has chosen PhysX to bring new levels of realism in their games,” said Ujesh Desai, vice president of GeForce desktop business at NVIDIA.

For more information on NVIDIA PhysX technology, please visit: www.nzone.com/physx.





News Source: NVIDIA Press Release
Links

Tag: electronic arts  |  engine  |  games  |  nvidia  |  physx


 News precedente Indice News News successiva 
17.09.2025  
SoundSwitch 6.14.2 cambia al volo la device audio per il playback o il recording
Internet Download Manager (IDM) 6.42 build 43 semplifica il download dei file
Benchmark & Testing Utilities: Passmark PerformanceTest 11.1 build 1006
16.09.2025  
On line le foto di una video card Intel Arc A750 dotata di 16GB di VRAM GDDR6
PDF24 Creator 11.28.2 converte doc e immagini in PDF, e rimuove pagine dai PDF
15.09.2025  
Free Antivirus & Antimalware Utilities: Trellix Stinger 13.0.0.506 [Portable]
Hardware Monitoring & Benchmark Tools: AIDA64 Extreme Edition 8.00.8000
Bitdefender Antivirus Free 27.0.54.271 è disponibile per il download gratuito
14.09.2025  
HFS - HTTP File Server 0.57.16 consente di costruire un server HTTP a costo zero
System Information & Windows Tools: USB Device Tree Viewer 4.6.3 - Bug fixing
13.09.2025  
Free USB Drive Setup Tools: YUMI exFAT 1.0.3.1 - UEFI & BIOS Boot Ready
Wine 10.15 esegue il software nativo per Windows su Linux, Unix e MacOS
GeForce & Radeon - Tuning & Monitoring Tools: ASUS GPU Tweak III 2.0.3.2
The Linux Kernel Organization rilascia il Linux Kernel 6.16.7: info e download
12.09.2025  
Oracle rilascia VirtualBox 7.2.2 per Windows, Linux, macOS e Unix Solaris
Hardware Testing & Benchmark Tools: Passmark BurnInTest Windows 11.0 build 1017
11.09.2025  
NVIDIA potrebbe annunciare le video card GeForce RTX 50 SUPER al CES 2026
Hardware Setup Utilities: Intel Driver & Support Assistant 25.4.36.6
10.09.2025  
AMD rilascio il driver grafico AMD Radeon Software Adrenalin Edition 25.9.1
The Linux Kernel Organization rilascia il Linux Kernel 6.16.6: info e download
Indice delle news 
Ultimi File
Passmark PerformanceTest 11.1 build 1006
PDF24 Creator 11.28.2
AIDA64 Extreme Edition 8.00.8000
ASUS GPU Tweak III 2.0.3.2
Passmark BurnInTest Windows 11.0 build 1017
K-Lite Codec Tweak Tool 6.7.6
AIDA64 Extreme Edition 7.99.7855 beta
Clean Space 714
Geekbench 6.5.0
NWinfo 1.4.3.1 [Portable]
Indice dei file 
3dfxzone.it   ][   amdzone.it   ][   atizone.it   ][   forumzone.it   ][   hwsetup.it   ][   nvidiazone.it   ][   unixzone.it   ][   links   ][   feed rss   ][   chi siamo   ][   sitemap
NVIDIAZONE.IT è servito da una applicazione proprietaria di cui è vietata la replicazione parziale o totale (layout e/o logica). I marchi e le sigle in esso citate sono proprietà degli aventi diritto. Note Legali. Privacy.