domenica 15 giugno 2025 09:30mobile    |    3dfxzone.it    |    amdzone.it    |    atizone.it    |    forumzone.it    |    hwsetup.it    |    nvidiazone.it    |    unixzone.it 
NVIDIAZONE.IT
              proudly powered by 3dfxzone.it
Home    |    News    |    Headlines    |    Articoli    |    Download    |    Community    |    Condividi    |    Contatti    |    Tag    |    Ricerca    |    Sitemap
 
Pubblicità Informazioni e Release Notes del file: DOOM Update #2 Ultime News
Condividi su Facebook Condividi su Twitter Condividi su WhatsApp Condividi su reddit

Single Player

Fixes and Optimizations

  • Fixed an issue where performance gradually decreased in the Polar Core level
  • Fixed an issue where the Gauss Cannon’s charged mod alt-fire did less damage than the base fire damage
  • Fixed an issue where players were unable to unlock the Argent Overload achievement/trophy if they began their progress after the release of Update 1
  • Fixed an issue where players were unable to unlock the Tinkering trophy if they began their progress after the release of Update 1 (PS4)
  • Fixed an issue where some users were not able to progress weapon and rune masteries after the release of Update 1.
  • The “What Else Ya Got” achievement/trophy no longer is blocked for those who have not completed the “Double take” challenge.
  • “Fixed an issue which prevented users from using Combat Shotgun mods when out of shells, with “Rich Get Richer” enabled.
  • Multiplayer damage indicators have been removed from the single player mode.
  • Fixed an issue where users experienced a crash to desktop while using current NVIDIA drivers. (PC)
  • Fixed an issue which prevented users from assigning menu-specific actions to the Steam controller. (PC)

Multiplayer

New Features

  • Added two new multiplayer game modes
    • Sector – Capture and Hold
    • Exodus – Capture the Flag

Improvements to Matchmaking

  • Fixed several cases of party invites not working after the host leaves.
  • Improved host migration success rate.
  • Fixed issues with network connectivity loss resulting in being unable to join future matches when connectivity was restored.
  • Improved handling of party peers in the game lobby.

Fixes

  • Fixed several third-person weapon issues (animation shaking, customization not appearing).
  • Fixed an issue with the magnetism hack module where power-items would not return to their original position if the player died while in transition.
  • Fixed an issue where taunting many times in a row could cause the player’s third-person animation to be stuck in one pose.
  • Fixed cases of loading screen tooltips not showing up correctly.
  • Fixed issue with Clan Arena and Freeze Tag showing the incorrect amount of player icons on the HUD (top-left player indicators).
  • Fixed issue with level up rewards, including level up rewards not being awarded properly).
  • Fixed presentation issue in the Intro sequence (disabling weapon GUI being displayed early).
  • First person hands customization fixes (fixed some cases where first person hands customization meshes weren't being shown correctly).
  • Fixed duplicate selection boxes in the Challenges screen.
  • Fixed issue where the previously played map could be loaded into the playlist again.
  • Fixed issue with PS+ offer being shown at an inappropriate time (PS4).

SnapMap

Community HUB Improvements

  • Added Find Open Match, a public match browser displaying all available public lobbies
  • Added a Recently Played Maps list
  • Added ability to Subscribe to maps and browse them from the new Subscribed Maps list
  • Improved the Map Browser with additional sorting options
  • Added new unlockable images for customizing published maps (11 new backgrounds, 10 new mode icons, 20 new miscellaneous images)
  • Added icons on the Map Browser to identify Cloud/Local maps

Editor Functionality Improvements

  • Added God Mode and Infinite Ammo as testing settings for map authors
  • Added Movement Speed settings in the editor

Content Additions

  • Added a customizable Weapon Wheel that allows the player to hold any number of weapons
  • Added 30 new Hell themed Modules including indoor and outdoor environments
  • Increased the number of weapons available by adding the Pistol, the Chainsaw and the Static Rifle
  • Added Skull Keys, and Hell Barrel
  • Added The Unwilling to the available AI
  • Added the Mancubus as a selectable Player Demon
  • Added new Interactables including the Gore Nest, Hell Tablet, and Tripod Panel, a customizable touch screen panel
  • Added weapon-specific ammo to Pickups and AI drop tables
  • Added all new Hell Props including a giant demon skull, altars, cauldrons and more
  • Added construction props such stone blocks, rocks, columns, and arches for customizing Hell environments
  • Added Launch Pads with logic to control distance, speed, direction, and destination
  • Added new FX to accompany the Launch Pads
  • Added new Demonic and Origin Hell Voice Speakers
  • Updated Speakers to include new instrument sounds
  • Added a Switch object which triggers only one output based on a specified index
  • Added a Custom Event object which triggers all instances of an event when any instance of it is signaled
  • Added three new Filters including Equipment, Weapon, and Cached Entity Filters

Improvements to Logic and Object Functionality

  • Weapons now have a property that allows players to pick up weapons when touched
  • AI have two new properties to Set Stagger Percentage, and Enable/Disable Stagger
  • Players now have the On Health Percentage Reached output
  • New style properties have been added to Light objects to create light FX such as blinking, strobe, rotating, and more
  • Props and Player Blocking Volumes now have a Static property that will return their Network budget value, but will disable all inputs (show, hide, etc) during a match
  • Updated the Inventory entity to manage multiple weapons
  • Updated Player Loadout object to include Demon Player race selection
  • The AI Conductor behavior can now be altered when entering a module
  • AI spawning can be inhibited in a module through logic
  • Module Environments can be changed during a match with logic
  • Friendly AI health bars and POIs can be hidden or shown
  • Hazard damage can be set to a Variable
  • Color properties are now shown in a color swatch
  • A large health bar is now available as an Objective
  • Use Alternative AI Drop Table that simulates Campaign drops from demon kills

Fixes

  • Fixed the Spend input to result in a Spend Failure if it causes a Player/Team Resource to fall below zero
  • Fixed Player Demon hand jittering
  • Fixed the Network cost of Lights. This may result in previous maps having a maxed network budget. Map authors may need to remove other networked objects or use the Static property on Props or Player Blocking Volumes that aren't altered using logic.
14.06.2025  
ImgDrive 2.2.3 crea drive virtuali per utilizzare i file ISO con gli OS Windows
Wine 10.10 esegue il software nativo per Windows su Linux, Unix e MacOS
13.06.2025  
Rufus 4.8 formatta e crea drive flash USB avviabili da immagini ISO
Privacy Eraser Free 6.20 protegge la privacy degli utenti di Microsoft Windows
11.06.2025  
Open Source Multi-track Audio Editing & Recording Tools: Audacity 3.7.4
Backup & Mastering Utilities: BurnAware Free 18.7 - New Enhancements
10.06.2025  
Matrox annuncia la video card LUMA Pro A380 Octal con due GPU Intel Arc A380E
The Linux Kernel Organization rilascia il Linux Kernel 6.15.2: info e download
Free Antivirus & Antimalware Utilities: Trellix Stinger 13.0.0.372 [Portable]
09.06.2025  
Activision pubblica il teaser trailer del video game Call of Duty: Black Ops 7
L'utility Open Source ReShade 6.5.1 può migliorare la resa grafica dei videogame
ScreenToGif 2.41.3 consente di creare animazioni in formato gif e video
08.06.2025  
Radeon Software Adrenalin Edition 25.6.1 - RX 9060 XT & AI PRO R9700 Ready
GeForce RTX 5050, in arrivo la entry level della linea RTX 50: prime specifiche
07.06.2025  
Hardware Monitoring & Benchmark: AIDA64 Extreme Edition 7.99.7808 beta
CD Projekt Red ed Epic Games mostrano la demo di The Witcher 4 con Unreal Engine
Network Monitoring & Security Tools: Kerio Control Firewall 9.5.0 build 8778
Kuroutoshikou annuncia le video card Radeon RX 9060 XT Dual Fan 8GB e 16GB
Sandisk & Western Digital | Tuning & Monitoring: Sandisk Dashboard 5.0.2.3
GIGABYTE introduce la video card AORUS GeForce RTX 5090 STEALTH ICE 32G
Indice delle news 
Ultimi File
Call of Duty: Black Ops 7 | Official Teaser
AIDA64 Extreme Edition 7.99.7808 beta
The Witcher 4 - Unreal Engine 5 Tech Demo 4K Screenshots
The Witcher 4 - Unreal Engine 5 Tech Demo Video
NWinfo 1.3.0 [Portable]
HWMonitor 1.58
Passmark BurnInTest 11.0 build 1011
RegCool 2.034
GPU Shark 2.8.2 [Portable]
Windows Manager 2.1.6 [Portable]
Indice dei file 
3dfxzone.it   ][   amdzone.it   ][   atizone.it   ][   forumzone.it   ][   hwsetup.it   ][   nvidiazone.it   ][   unixzone.it   ][   links   ][   feed rss   ][   chi siamo   ][   sitemap
NVIDIAZONE.IT è servito da una applicazione proprietaria di cui è vietata la replicazione parziale o totale (layout e/o logica). I marchi e le sigle in esso citate sono proprietà degli aventi diritto. Note Legali. Privacy.